Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Raid Shadow Legends Final Farewell and Review

I have decided to make a full stop playing Raid Shadow Legends. I have played this for one year from October 2019 till October 2020. I believe I have more or less understood the game mechanics. This was as far as I could go before hitting the wall.

Having played several mobile games, the endless upgrading sure did take its toll. And Raid Shadow Legend was really the worst of the lot that I have tried in terms of the number of hours I needed to put in to make any gains at the higher rank.

My RAID Shadow Legend game play so far

I've started playing Plarium RAID Shadow Legend since October 2019 having decided to slowdown playing on Pixonic War Robots. I wanted something different from the usual 1st person shooter game. I had played many versions of RPG from the very first Apple Phantasie with its very basic graphics, the popular Ultima, then to the much better graphics and music of and scary atmosphere of Diablo, and finally this.

RAID Shadow Legend splash screen


War Robots game play getting harder

I've slowed down playing Pixonics War Robots mobile game around October 2019. I started another mobile game from Plarium RAID Shadow Legends to give myself some game difference. I didn't give up War Robots altogether having amassed a tidy little Robots and Weapons. Just milking along on the daily advertisement viewing reward collection. And should I gather enough Silver Ag, I would upgrade an item. Mind you, the amount needed to upgrade anything was so exorbitant making it near impossible to gain any upgrade advantage. Coupled with the new Titan robots, pilots, modules, etc, it takes forever to upgrade anything! Thankfully Pixonic tried to give additional silver, but it is never enough. It still takes forever to upgrade! Period.

War Robots hangar with Fenrir, Lancelot, Ares, Falcon and Kumiho.

War Robots Pilots, Death Squads, and new stuffs

I am still banging ahead with Pixonics War Robots mobile game despite considering to stop playing for quite some time. I suppose the idea of piloting mechs and busting other mech still appeals to me. From my last post, there were additional changes, which some players considered it as a move by Pixonics to glean some funds out of the players. Any additional stuff added requires an arduous uphill time consuming and costly upgrading process.

War Robots October Update

Finally I have played War Robots game for exactly one year after quitting Pokemon. It is probably about quitting time for War Robots as well. During this one year of playing this online multiplayer battle mode, I have seen many changes done by Pixonics in trying to keep the game interesting. Unfortunately more often than not, the changes made the game more difficult and takes the fun out of it.

So here’s the quick low down on the good, the bad and the ugly of this War Robots game.

War Robots Recent May 2018 update, Free-For-All mode & etc

War Robots recently had an update to their game which saw a new game map on a ship carrier, changes to the battle rewards and black market, and a couple of new robots and new weapons. Some of the changes I felt was much improved over the previous offering especially for the black market random chance.

I think with the new update, I would have hoped for some improvement on the game balance. There are still lopsidedness in the mix of team players ability and strengths. There were situation where the opposing red team has way too many superior players and made quick work out of the under strength blue team. It didn’t take long before the game was considered a lost cause. However due to the penalty of quitting the game early, I just have to face the bitter pill of being obliterated and hope that I have caused a high enough damage points to be at least in the top two spot of the losing team to avoid getting negative rating.

War Robots - Supply Line Drop, Battle League Rewards and Component Collection

It’s been a month since the War Robots Lunar event was over. Pixonics has made several more changes and introduced more robots and weapons, and they were only available by 10,000 components of their own type. This made it very difficult to obtain and with more and more of these types of robots and weapons, the component collection also becomes more difficult especially in the black market random spin.

The new robots and weapons were much more powerful. And if too many of these were in the team line up, the gameplay could really suffer and made it less enjoyable. So I do hope the gamemakers would balance the gameplay out. For example I found the Shocktrain weapon to be too powerful and a range that gives it too good a coverage. A shot from it reduced my robot durability by as much 30% and even if it bounced onto my robot, the reduction was much too devastating. If a weapon should be able to hit multiple targets should have far less damage logically speaking. The damage should be shared amongst the several robots that it hits. Despite Pixonics reducing the damage inflicted, it was still unfair to the players in the receiving end of the stick. Pixonic should take note of this.

War Robots Lunar Event 2018

Chinese New Year would soon be over and so would the War Robot Lunar event. This time round I didn’t want to stress myself out trying to chase those goodies. My previous chasing during the Christmas 2017 event did left me stressed out. The task list was really strenuous to get through and all I could achieved for part 1 was all the way to Orkan level. Leaving me too burnout for part 2, and was only able to strive up to getting a Stalker.

I decided to take it easy for the War Robot Lunar event. I’m not going the way of the hardcore players. After all this was just a game. No need to get all stressed up about it. If I get it, I get it. If not, no need to fret for not having those coveted robots and weaponry. Though I did find those Korean robots players highly irritating. The dash ability made it very difficult to shoot it down. In most case if the opposing red team has one or more of these robots, it would spell the death knell for my blue team.

War Robots Event Task List 2017

December is well into half month, another half month it will be year 2018. I just started playing War Robots in October this year. Already learning the in and outs of the game, more or less. I do know there are many hardcore players out there. Suping up their robots and weaponry & equipment so much that it so difficult to destroy their robots. Sometimes I need to use 3 robots to defeat one of them! It is times like this I rather run away and look for another softer target.

Anyway, the War Robots Event is a good chance to obtain items and robots quickly without having to go through the long tedious wait for amassing gold and workshop points. However don’t think this would be an easy task. The War Robot event task list shows the difficulty to obtain some of these coveted robots and weaponry. Having played my first event games during their Halloween event, I didn’t had a clue on what were the next item on their task list and the task required out of each step.

War Robots Weapon Collection List

Feeling the power of a weapon blast? Gamers of War Robots would love to blow the opponent mech to bits! Who wouldn't want a go at destroying stuff without actually breaking anything in the house. Consider it a form of stress relieve! Playing the game and maximizing the potential to go dish out damage to your opponent by selecting the available weapons in your inventory list is part of the fun of playing robot mecha games. Going through the weapon list in the app wasn't quite so easy. So I created a quick reference list of the available weapons from the game.

The choice of weapons is up to individual style and of course affordability based on your currency that you have. Silver priced weapons were the easiest to procure. Next easiest would be the workshop point types, the gold price and the most difficult would be the jigsaw component priced versions.

War Robots Collection List

Variety is the spice of life. Well in this case, the War Robot game. Similarly like Mechwarrior, there were quite a variety of robot mecha to choose for your game pleasure. While in Mechwarrior, you could practically tried out all the robots in the instant action mode. Unfortunately it was not the case for the War Robots mobile app game.

I would say only 10 of the robot mecha (price tag in silver) were easily obtainable while the rest you litterally have to slog through to get it. With the worse ones being the Korean robots which was virtually impossible to get unless you were willing to pay real money for it. Of which I believe was totally not worth it at all.

War Robots by Pixonic

Having given up Pokemon Go, I decided to play War Robots by Pixonic. This game reminds me of good old Mechwarrior game but with some differences. This is a pure online battle with other players around the world. Customizing your bots require accumulating various currency and purchasing robots and weapons. Like most advance online game, it gets more difficult as the game advance.

So after about nearly a month of whacking other people’s robots in a multiplayer environment, I would say this game is actually quite tough and grueling. Playing a winning battle requires a good mix of strong robots and weapons and some good luck pairing with good players.

Quitting Pokemon Go

Having played Pokemon Go for the better part of 1 year and 2 months, I have decided to call it quits. It’s been quite an interesting game, but Niantic kept changing its game. The death knell came when one of the updates cause the power up to be less effective. Normally the power up increase the Pokemon CP by between 30 to 40. But the update cause the CP to increase only about 20. As you try to push the Pokemon strength and power to higher and higher CP, it takes more candies and stardust as well available powerup arc to do so.

Playing Pokemon for the Lone Casual Player

How time flies! I’ve been pokeying Pokemon for one year already! Though not so much a hardcore player like some, but I still considered myself as quite a frequent player. Ever since Niantic came up with daily first catch and first spin bonus, I made it a point to catch at least one Pokemon and spin a stop. Steadily building up my game character.