I have been trying to figure out which RAID Shadow Legends final mastery was better, between the Warmaster vs Giant Slayer and to a lesser extent, Flawless Execution. Trying to get the best bang out of the damage inflicted against the opponent from this final mastery requires a bit of calculation. Most players and guides would go for Warmaster, though sometimes they would go for Giant Slayer as well. So which one is the better bet?
In my last blog way back in October 2020 when I bid adieu to RAID Shadow Legend, well, I made a comeback around September 2021 this year! With the Covid-19 pandemic still raging. I have some spare time while working from home. Apart from tinkering with reviving old PCs and Raspberry Pi, Arduino and learning Japanese with the Duolingo app, I decided to give this game another go.
So here’s the quick low down on the good, the bad and the ugly of this War Robots game.
I think with the new update, I would have hoped for some improvement on the game balance. There are still lopsidedness in the mix of team players ability and strengths. There were situation where the opposing red team has way too many superior players and made quick work out of the under strength blue team. It didn’t take long before the game was considered a lost cause. However due to the penalty of quitting the game early, I just have to face the bitter pill of being obliterated and hope that I have caused a high enough damage points to be at least in the top two spot of the losing team to avoid getting negative rating.
The new robots and weapons were much more powerful. And if too many of these were in the team line up, the gameplay could really suffer and made it less enjoyable. So I do hope the gamemakers would balance the gameplay out. For example I found the Shocktrain weapon to be too powerful and a range that gives it too good a coverage. A shot from it reduced my robot durability by as much 30% and even if it bounced onto my robot, the reduction was much too devastating. If a weapon should be able to hit multiple targets should have far less damage logically speaking. The damage should be shared amongst the several robots that it hits. Despite Pixonics reducing the damage inflicted, it was still unfair to the players in the receiving end of the stick. Pixonic should take note of this.
I decided to take it easy for the War Robot Lunar event. I’m not going the way of the hardcore players. After all this was just a game. No need to get all stressed up about it. If I get it, I get it. If not, no need to fret for not having those coveted robots and weaponry. Though I did find those Korean robots players highly irritating. The dash ability made it very difficult to shoot it down. In most case if the opposing red team has one or more of these robots, it would spell the death knell for my blue team.
Anyway, the War Robots Event is a good chance to obtain items and robots quickly without having to go through the long tedious wait for amassing gold and workshop points. However don’t think this would be an easy task. The War Robot event task list shows the difficulty to obtain some of these coveted robots and weaponry. Having played my first event games during their Halloween event, I didn’t had a clue on what were the next item on their task list and the task required out of each step.
The choice of weapons is up to individual style and of course affordability based on your currency that you have. Silver priced weapons were the easiest to procure. Next easiest would be the workshop point types, the gold price and the most difficult would be the jigsaw component priced versions.
I would say only 10 of the robot mecha (price tag in silver) were easily obtainable while the rest you litterally have to slog through to get it. With the worse ones being the Korean robots which was virtually impossible to get unless you were willing to pay real money for it. Of which I believe was totally not worth it at all.
So after about nearly a month of whacking other people’s robots in a multiplayer environment, I would say this game is actually quite tough and grueling. Playing a winning battle requires a good mix of strong robots and weapons and some good luck pairing with good players.