Jan Leow's Blog Page

Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Beating the RAID Shadow Legend Faction Crypts

Finally I have managed to complete the RAID Shadow Legends Faction Crypt and got myself Lydia Deathsiren. It wasn’t easy to complete the last several factions. It took some understanding to build a faction team for each Shadow Legend faction. And of course a bit of luck to summon some good champions to take on each level.

RAID Shadow Legends Faction Crypt

Summoning Legendaries Paramount Strategies Scheme RAID Shadow Legend

It’s tough to get legendaries in RAID Shadow Legends, let alone trying to get that most coveted powerful Champion. I came up with some paramount strategies scheme to give a chance against the low probability and hopefully the law of averages would chance upon you. However it is still as tough as ever. There are times when the odds are just against you! All I could get were the Rares, and not even an Epic! It feels like the system has scam you!

RAID Shadow Legends Gacha Grinding

Why am I still grinding through this RAID Shadow Legends game! Ouch! Since my last blog, I managed to gacha some Legendaries. Even got a double legendary from the double legendary summon event! That was a first for me. Unfortunately, they gave one good and one bad legendary. Sigh. The initial excitement of seeing the golden swirl during the summoning process became somewhat of a letdown.

RAID Shadow Legend Chaos Theory Guide to Summoning Legendaries

The difficulty of claiming a legendary champion with the super low probablity of 0.5% seems really difficult. With enough Mystery, Ancient, Void and Sarcred shards, you could try to overcome it with some law of attraction strategies. The asian method is the paramount tactics of trying to overcome this adverse law of probability. It isn't foolproof, but anything is better than pulling hairs!

My RAID Shadow Legend Video Recap

RAID Shadow Legend is celebrating their 4th anniversary and they made a video recap of my game progress so far. It has been a long grind and I think my overall stats are not too bad. It has not been easy to push the champion stats to a higher level and whack those dungeon bosses and arena PVP.

I started playing it way back around Dec 2019 and stopped for a year in 2020, and restarted it again in Oct 2021. And have not stopped playing, although I’m reconsidering it. Just don’t want to let go of those high specs and good champions at this moment. As a free to play gamer, the grinding process is really tough. However looking at the resource offering prices, it just doesn’t seem like a good exchange value. Besides, my country's current exchange rate is highly unfavorable for spending. Sorry dear Plarium developers for not putting any coins in your coffers. Thanks for the beautiful graphics and something challenging to do!

The Long Grind of Playing RAID Shadow Legends

It has been a long slow grind playing this RAID Shadow Legends mobile game. I started out in October 2019. Played for a year, and then stopped for almost a year. Then restarted again in September 2021 and had been grinding through it. It has been long and hard with a lot of daily grinding to get to my current high level.

The gacha system of getting good champions is rather frustrating. Most of the time, the random spin wouldn’t get you any good champions at all. Looking at the list of heroes, I gather about 80% of their Epics and probably 50% of their Legendary are pretty much useless. Needless to say, more than 90% of the rares wouldn’t be of much use either.

RAID Shadow Legend Chaos Theory Guide to Summoning Legendaries ★☆★☆★

The difficulty of claiming a legendary champion with the super low probablity of 0.5% seems really difficult. With enough Mystery, Ancient, Void and Sarcred shards, you could try to overcome it with some law of attraction strategies. The asian method is the paramount tactics of trying to overcome this adverse law of probability. It isn't foolproof, but anything is better than pulling hairs!

How to Build A Strong Overall Champion in RAID Shadow Legends

I have been whacking RAID Shadow Legends for quite some time now and sort of have an understanding on how to build a strong champion. It feels great to be able to whack some bosses, get to an advanced faction wars stages and win some arena PVPs. Although my builds are not perfect, it did get me by.

Building a good champion is not easy. The number one most needed resource are Silver coins! I could never get enough of it and kept running short. You would need a hefty, and I mean really hefty amount of Silver Coins to push those artifacts and accessories to the max of level 16!

Which Rare Champions to keep in RAID Shadow Legends?

As the game progresses, you will start to amass quite a fair number of RAID Shadow Legends. Soon you will find yourself running out of slots to keep your champions. To free up the slots you will need to weed out which champions are worth keeping, and which to use as fodder to level up more useful champions.

This question came to my mind and I am sure to many players as well. Judging from the comments from various forums. There weren’t any hard and fast rules. There were some sites even listing a hefty large number of champions too! That won’t do. Not enough slots to spare!

RAID Shadow Legend rare champions strip

RAID Shadow Legend Spider’s Den Stage 20 Cleared Finally! ★

Amongst the Dungeons in RAID Shadow Legends, the Spider’s Den is one of the most difficult dungeons to get through. And today I finally cleared stage 20! Perhaps it is nothing to shout about, considering there are so many strong and powerful players out there.I considered it a personal milestone to clear it.


RAID Shadow Legends Spider's Den


My RAID Shadow Legends Video Recap

It's been quite a long slog playing RAID Shadow Legends. With the anniversary, Plarium made a video recapping my ardous adventure playing their game. I was rather surprised that I am amongst the nearly at the 80% top players.

RAID Shadow Legend Video Recap

RAID Shadow Legend Mastery: Warmaster vs Giant Slayer

I have been trying to figure out which RAID Shadow Legends final mastery was better, between the Warmaster vs Giant Slayer and to a lesser extent, Flawless Execution. Trying to get the best bang out of the damage inflicted against the opponent from this final mastery requires a bit of calculation. Most players and guides would go for Warmaster, though sometimes they would go for Giant Slayer as well. So which one is the better bet?

RAID Shadow Legend, my resurgence gameplay

In my last blog way back in October 2020 when I bid adieu to RAID Shadow Legend, well, I made a comeback around September 2021 this year! With the Covid-19 pandemic still raging. I have some spare time while working from home. Apart from tinkering with reviving old PCs and Raspberry Pi, Arduino and learning Japanese with the Duolingo app, I decided to give this game another go.

Raid Shadow Legends Final Farewell and Review

I have decided to make a full stop playing Raid Shadow Legends. I have played this for one year from October 2019 till October 2020. I believe I have more or less understood the game mechanics. This was as far as I could go before hitting the wall.

Having played several mobile games, the endless upgrading sure did take its toll. And Raid Shadow Legend was really the worst of the lot that I have tried in terms of the number of hours I needed to put in to make any gains at the higher rank.

My RAID Shadow Legend game play so far

I've started playing Plarium RAID Shadow Legend since October 2019 having decided to slowdown playing on Pixonic War Robots. I wanted something different from the usual 1st person shooter game. I had played many versions of RPG from the very first Apple Phantasie with its very basic graphics, the popular Ultima, then to the much better graphics and music of and scary atmosphere of Diablo, and finally this.

RAID Shadow Legend splash screen


War Robots game play getting harder

I've slowed down playing Pixonics War Robots mobile game around October 2019. I started another mobile game from Plarium RAID Shadow Legends to give myself some game difference. I didn't give up War Robots altogether having amassed a tidy little Robots and Weapons. Just milking along on the daily advertisement viewing reward collection. And should I gather enough Silver Ag, I would upgrade an item. Mind you, the amount needed to upgrade anything was so exorbitant making it near impossible to gain any upgrade advantage. Coupled with the new Titan robots, pilots, modules, etc, it takes forever to upgrade anything! Thankfully Pixonic tried to give additional silver, but it is never enough. It still takes forever to upgrade! Period.

War Robots hangar with Fenrir, Lancelot, Ares, Falcon and Kumiho.

War Robots Pilots, Death Squads, and new stuffs

I am still banging ahead with Pixonics War Robots mobile game despite considering to stop playing for quite some time. I suppose the idea of piloting mechs and busting other mech still appeals to me. From my last post, there were additional changes, which some players considered it as a move by Pixonics to glean some funds out of the players. Any additional stuff added requires an arduous uphill time consuming and costly upgrading process.

War Robots October Update

Finally I have played War Robots game for exactly one year after quitting Pokemon. It is probably about quitting time for War Robots as well. During this one year of playing this online multiplayer battle mode, I have seen many changes done by Pixonics in trying to keep the game interesting. Unfortunately more often than not, the changes made the game more difficult and takes the fun out of it.

So here’s the quick low down on the good, the bad and the ugly of this War Robots game.

War Robots Recent May 2018 update, Free-For-All mode & etc

War Robots recently had an update to their game which saw a new game map on a ship carrier, changes to the battle rewards and black market, and a couple of new robots and new weapons. Some of the changes I felt was much improved over the previous offering especially for the black market random chance.

I think with the new update, I would have hoped for some improvement on the game balance. There are still lopsidedness in the mix of team players ability and strengths. There were situation where the opposing red team has way too many superior players and made quick work out of the under strength blue team. It didn’t take long before the game was considered a lost cause. However due to the penalty of quitting the game early, I just have to face the bitter pill of being obliterated and hope that I have caused a high enough damage points to be at least in the top two spot of the losing team to avoid getting negative rating.

War Robots - Supply Line Drop, Battle League Rewards and Component Collection

It’s been a month since the War Robots Lunar event was over. Pixonics has made several more changes and introduced more robots and weapons, and they were only available by 10,000 components of their own type. This made it very difficult to obtain and with more and more of these types of robots and weapons, the component collection also becomes more difficult especially in the black market random spin.

The new robots and weapons were much more powerful. And if too many of these were in the team line up, the gameplay could really suffer and made it less enjoyable. So I do hope the gamemakers would balance the gameplay out. For example I found the Shocktrain weapon to be too powerful and a range that gives it too good a coverage. A shot from it reduced my robot durability by as much 30% and even if it bounced onto my robot, the reduction was much too devastating. If a weapon should be able to hit multiple targets should have far less damage logically speaking. The damage should be shared amongst the several robots that it hits. Despite Pixonics reducing the damage inflicted, it was still unfair to the players in the receiving end of the stick. Pixonic should take note of this.