It’s been a month since the War Robots Lunar event was over. Pixonics has made several more changes and introduced more robots and weapons, and they were only available by 10,000 components of their own type. This made it very difficult to obtain and with more and more of these types of robots and weapons, the component collection also becomes more difficult especially in the black market random spin.
The new robots and weapons were much more powerful. And if too many of these were in the team line up, the gameplay could really suffer and made it less enjoyable. So I do hope the gamemakers would balance the gameplay out. For example I found the Shocktrain weapon to be too powerful and a range that gives it too good a coverage. A shot from it reduced my robot durability by as much 30% and even if it bounced onto my robot, the reduction was much too devastating. If a weapon should be able to hit multiple targets should have far less damage logically speaking. The damage should be shared amongst the several robots that it hits. Despite Pixonics reducing the damage inflicted, it was still unfair to the players in the receiving end of the stick. Pixonic should take note of this.