War Robots Pilots, Death Squads, and new stuffs
I am still banging ahead with Pixonics War Robots mobile game despite considering to stop playing for quite some time. I suppose the idea of piloting mechs and busting other mech still appeals to me. From my last post, there were additional changes, which some players considered it as a move by Pixonics to glean some funds out of the players. Any additional stuff added requires an arduous uphill time consuming and costly upgrading process.
War Robots October Update
Finally I have played War Robots game for exactly one year after quitting Pokemon. It is probably about quitting time for War Robots as well. During this one year of playing this online multiplayer battle mode, I have seen many changes done by Pixonics in trying to keep the game interesting. Unfortunately more often than not, the changes made the game more difficult and takes the fun out of it.
So here’s the quick low down on the good, the bad and the ugly of this War Robots game.
So here’s the quick low down on the good, the bad and the ugly of this War Robots game.
War Robots Recent May 2018 update, Free-For-All mode & etc
War Robots recently had an update to their game which saw a new game map on a ship carrier, changes to the battle rewards and black market, and a couple of new robots and new weapons. Some of the changes I felt was much improved over the previous offering especially for the black market random chance.
I think with the new update, I would have hoped for some improvement on the game balance. There are still lopsidedness in the mix of team players ability and strengths. There were situation where the opposing red team has way too many superior players and made quick work out of the under strength blue team. It didn’t take long before the game was considered a lost cause. However due to the penalty of quitting the game early, I just have to face the bitter pill of being obliterated and hope that I have caused a high enough damage points to be at least in the top two spot of the losing team to avoid getting negative rating.
I think with the new update, I would have hoped for some improvement on the game balance. There are still lopsidedness in the mix of team players ability and strengths. There were situation where the opposing red team has way too many superior players and made quick work out of the under strength blue team. It didn’t take long before the game was considered a lost cause. However due to the penalty of quitting the game early, I just have to face the bitter pill of being obliterated and hope that I have caused a high enough damage points to be at least in the top two spot of the losing team to avoid getting negative rating.
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