Jan Leow's Blog Page

War Robots October Update

Finally I have played War Robots game for exactly one year after quitting Pokemon. It is probably about quitting time for War Robots as well. During this one year of playing this online multiplayer battle mode, I have seen many changes done by Pixonics in trying to keep the game interesting. Unfortunately more often than not, the changes made the game more difficult and takes the fun out of it.

So here’s the quick low down on the good, the bad and the ugly of this War Robots game.

War Robots Recent May 2018 update, Free-For-All mode & etc

War Robots recently had an update to their game which saw a new game map on a ship carrier, changes to the battle rewards and black market, and a couple of new robots and new weapons. Some of the changes I felt was much improved over the previous offering especially for the black market random chance.

I think with the new update, I would have hoped for some improvement on the game balance. There are still lopsidedness in the mix of team players ability and strengths. There were situation where the opposing red team has way too many superior players and made quick work out of the under strength blue team. It didn’t take long before the game was considered a lost cause. However due to the penalty of quitting the game early, I just have to face the bitter pill of being obliterated and hope that I have caused a high enough damage points to be at least in the top two spot of the losing team to avoid getting negative rating.

War Robots - Supply Line Drop, Battle League Rewards and Component Collection

It’s been a month since the War Robots Lunar event was over. Pixonics has made several more changes and introduced more robots and weapons, and they were only available by 10,000 components of their own type. This made it very difficult to obtain and with more and more of these types of robots and weapons, the component collection also becomes more difficult especially in the black market random spin.

The new robots and weapons were much more powerful. And if too many of these were in the team line up, the gameplay could really suffer and made it less enjoyable. So I do hope the gamemakers would balance the gameplay out. For example I found the Shocktrain weapon to be too powerful and a range that gives it too good a coverage. A shot from it reduced my robot durability by as much 30% and even if it bounced onto my robot, the reduction was much too devastating. If a weapon should be able to hit multiple targets should have far less damage logically speaking. The damage should be shared amongst the several robots that it hits. Despite Pixonics reducing the damage inflicted, it was still unfair to the players in the receiving end of the stick. Pixonic should take note of this.

War Robots Lunar Event 2018

Chinese New Year would soon be over and so would the War Robot Lunar event. This time round I didn’t want to stress myself out trying to chase those goodies. My previous chasing during the Christmas 2017 event did left me stressed out. The task list was really strenuous to get through and all I could achieved for part 1 was all the way to Orkan level. Leaving me too burnout for part 2, and was only able to strive up to getting a Stalker.

I decided to take it easy for the War Robot Lunar event. I’m not going the way of the hardcore players. After all this was just a game. No need to get all stressed up about it. If I get it, I get it. If not, no need to fret for not having those coveted robots and weaponry. Though I did find those Korean robots players highly irritating. The dash ability made it very difficult to shoot it down. In most case if the opposing red team has one or more of these robots, it would spell the death knell for my blue team.